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Solasta crown of the magister favored enemy
Solasta crown of the magister favored enemy








The quintessential plants are the shambling mound and the treant. Most of them are ambulatory, and some are carnivorous. Plants in this context are vegetable creatures, not ordinary flora. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Oozes are gelatinous creatures that rarely have a fixed shape. They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type. Some are the results of magical experimentation gone awry, and others are the product of terrible curses. Monstrosities are monsters in the strictest sense - frightening creatures that are not ordinary, not truly natural, and almost never benign. If an evil celestial is a rarity, a good fiend is almost inconceivable. Evil priests and mages sometimes summon fiends to the material world to do their bidding. A few are the servants of deities, but much more labor under the leadership of archdevils and demon princes. Fiendsįiends are creatures of wickedness that are native to the Lower Planes. Others have biological forms infused with elemental energy. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. ElementalĮlementals are creatures native to the elemental planes. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Some of them have magical powers, but most are unintelligent and lack any society or language. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.īeasts are non-humanoid creatures that are a natural part of the fantasy ecology. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.

solasta crown of the magister favored enemy

The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. Besides these, creatures such as ogres and trolls are giants. The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. They are humanlike in shape, though some have multiple heads or deformities. They dwell in twilight groves and misty forests. Feyįey are magical creatures closely tied to the forces of nature.

solasta crown of the magister favored enemy

True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic.

solasta crown of the magister favored enemy

Dragonsĭragons are large reptilian creatures of ancient origin and tremendous power. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. CelestialĬelestials are creatures native to the Upper Planes. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world.










Solasta crown of the magister favored enemy